

The map is hand made, singular, always the same. You can build high and create floors of factories and you will need to navigate around or over very high geographical features like waterfalls or cliffs. the 3rd dimension is a functional addition, not a gimmick. You will sit and admire some vistas that you come across. Whatever you used to make an electric engine at the start, you will also use to make it 1000 hours later. The recipes do not change after the game has been created. The map is infinite and procedurally generated The resources end, they are not unlimited, so always creating the need to make new outposts. It's not the prettiest, but it is highly functional and the graphics are far from acceptable they are actually nice and they did not have to be. The circuit network allows for insane complexity or control All entities exist as a grid: a belt is 1 block, a splitter is two blocks, a factory is 3 by 3 blocks.

There is no "let me place this one pixel to the left". The game has blueprints and robots which allow after a while to build fast and bigĪlways builds on a grid. Attach a blue belt to a yellow splitter and the outgoing blue belt will be fed items at the speed of the splitter. Has a 2 to 2 device that acts as a splitter and merger at the same time. The items are moved by robots or inserters. There is a fluid system which is still being upgraded (current best-known system is not in the game but coming) The car and the tank cannot do anything unless you are in them. It has a train for automated transport (or manual, you can drive the train), and you can make a car and a tank to drive in and fight with (car has a turret as well, tank has a cannon and a turret).
#Factorio vs satisfactory mod
I will not mention mods as that is not the point start comparing mods and you are moving away from the game and its devs to the talent of its mod creators and its popularity.įactorio is precise, built to create big bases, has combat all over and is "limited" to two dimensions. The two games are different, and only similar on a surface level. If you have experience making graphics for Factorio mods and would like to help, please reach out, I'd love to hear from you.I don't think it is either or. Buildings are just white cards with the building's icon in the middle. HELP WANTEDĪs you can see from the screenshots and clips above, the graphics for this mod are currently lacking. If you have any particular requests, please let me know. However, compatibility patches can be made! The following mods are compatible: Any mod that attempts to add technology, for example, will cause the mod to outright refuse to load. This mod is generally incompatible with other mods, as it totally replaces Factorio's systems with those from Satisfactory. Win the game by completing Project Assembly! Compatibility Sorry, your browser doesn't support embedded videos. Mine a building to recover its components! Unlock your first few buildings and deploy them with the Build Gun - select a building from the menu and the ingredients will be pulled from your inventory.

Build your HUB nearby and get to work at the Craft Bench. You begin the game by landing on Nauvis in your Drop Pod and searching for iron.

Please support the original developers by purchasing a legal copy of Satisfactory before downloading this mod. Use the Gas Mask and Hazmat Suit to protect yourself from environmental hazards.Repair crash sites to discover new recipes.Fly around with the Jetpack or Hover Pack.Set up self-driving cars to transport materials between sections of your factory.Engage in melee combat with hostile creatures.Submit materials to the HUB/MAM/Space Elevator to progress.Connect belts directly to input/output slots of machines.If you enjoy Factorio and Satisfactory then this is the mod for you! Satisfactorio ports (almost) all of the features of Satisfactory into Factorio. 1.1.11 (1 year, 2 months ago) Factorio version: 1.1 Downloaded by: 2.45K users
